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Interactive audio-visual installation based on the construction of a cyborg (cybernetic-organic) organism as a result of the interaction between fishes, a computerized system and the audience.

The fishes are captured on video and the signal is sent to a computer where specific software analyses the fishes’ movement to generate control parameters. These are then interpreted and translated into processes applied to sound and image.

Sensors detect audience footsteps and activate an air pump that produces bubbles in the fish-tank. The sound of the bubbles is registered through a microphone and sent to the system for its digitization.

Finally, the generated images are blended with the fishes' video signal to create a real-time, immersive and virtual scenography.

On view AlternatiBA, Centro Cultural San Martin, Dec. 2000 (Bs As, AR)